HIGH SCORE: 0
SCORE: 0
ZONE: 1
SANITY

PHANTOM TRACKER

INITIALIZING SENSORS...

Operator's Manual: Advanced Tracking

Welcome to Phantom Tracker JS. This tool simulates high-stress spectral containment. Unlike basic arcade games, this system generates infinite procedural zones. No two waves are identical.

Known Entity Classes

  • Class I (Phantom): Common spectral drifting. Low threat.
  • Class II (Poltergeist): High velocity. Moves in erratic bursts. Hard to target.
  • Class III (Shadow): Heavily armored. Requires multiple disruption pulses (clicks).
  • Class IV (Wisp): Benign energy. DO NOT ENGAGE. Hitting wisps damages sensor integrity (Sanity).

System Mechanics

The playground features a dynamic Fog of War. Your cursor controls the UV Flashlight.
Tip: Watch for the environmental background pattern. It shifts color (Blue, Purple, Red, Toxic Green) to indicate the aggression level of the current zone.